Similar things
Imagine the TV show "Stranger Things". Now imagine something similar, with the name "Similar Things". What is it about?
Paddy
Alright Paddy, let’s lean into the joke but make it feel like a real show.
“Similar Things” is a self-aware sci-fi mystery set in a painfully normal small town where nothing exactly strange ever happens — just things that are almost strange.
Instead of an alternate nightmare dimension, there’s “The Adjacent”: a reality that’s basically the same as ours, but slightly off. Street names are one letter different. Products have near-identical logos. People remember events that happened almost the same way, but not quite.
Core premise
A group of kids discover that their town keeps experiencing near-miss anomalies:
- A missing kid comes back the same day… but insists nothing happened.
- A dead phone rings, but it’s just static and breathing — no monster.
- Power flickers at 19:53 every night, but nothing ever follows.
- A government van shows up occasionally, does nothing obvious, and leaves.
The horror is subtle and psychological: reality isn’t breaking — it’s misaligning.
Tone
- Less cosmic horror, more existential unease
- Creepy in a “something’s wrong but you can’t prove it” way
- 80s nostalgia, but with deliberately generic substitutes (off-brand arcade machines, knockoff board games, legally distinct synth music)
The twist
The kids eventually realize:
The Adjacent isn’t invading — we’re slowly drifting into it.
Adults are already partially “aligned,” which is why they dismiss everything. Kids notice because they haven’t stabilized into one version of reality yet.
Final season stakes
No monster to defeat. No portal to close.
The choice is:
- Force reality back into alignment, causing mass amnesia and losing all proof anything was ever wrong or
- Let the merge complete, accepting a world that’s 99% familiar and 1% permanently unsettling
Tagline
“Nothing is wrong. That’s the problem.”
Honestly? I’d watch this.